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001227_owner-lightwav…mail.webcom.com_Fri Oct 20 17:17:26 1995.msg
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1995-11-07
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Received: by mail.webcom.com
(1.37.109.15/16.2) id AA228444646; Fri, 20 Oct 1995 17:17:26 -0700
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id <BAA14496@nms.telepost.no> for <lightwave@webcom.com> ; Sat, 21 Oct 1995 01:09:56 +0100
Message-Id: <199510210009.14496.telepost.no@telepost.no>
Comments: Authenticated sender is <olegd@mail.telepost.no>
From: "Ole Gunnar Dokka" <olegd@telepost.no>
Organization: Push Design
To: lightwave@mail.webcom.com
Date: Sat, 21 Oct 1995 01:07:57 +1
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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Subject: Spline tutorial ?
Reply-To: olegd@telepost.no
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.10)
Sender: owner-lightwave@mail.webcom.com
Precedence: bulk
I am a former 3ds user, who now has "converted" to Lightwave for the
Intel Platform.
After playing with Modeler for a couple of weeks, which really is
something different compared to what I`m used to - I am starting to
like this way to model. But - I can`t figure out how to use splines
in my modeling! The manual(I still got the pre-release manuals) only
briefly describes how to connect curves etc - to make a patch. This
way of doing things is new to me, and I`m having trouble seeing how I
can visualize my work - using splines.
Are there any good tutorials for using splines/patches available?
Books, online resources - whatever!
I understand the power of this teqnique - and want to learn...fast!
BTW, I don`t regret switching to Lightwave - very pleased....
TIA,
Regards,
________________________________________
"One is punished most for one`s virtues"
N.
________________________________________
Ole Gunnar Dokka
P U S H D E S I G N
Email: olegd@telepost.no
URL: Homeless for the moment...
Address: Mastrupsgate 5, N0478 Oslo, Norway
Phone: +47 22 22 64 31
--
"Ole Gunnar Dokka" <olegd@telepost.no> sent this message.
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